About
TLDR: design engineer in bangalore. i design the thing and then build the thing.
currently at
Lexapar
hey, i'm yash solanki
i design product interfaces and then ship them myself. that's the whole thing. everything below is how i got there.
it started in brand and print — logos, packaging, the kind of work where you find out whether a colour survives being printed on a matte card. error, a streetwear label: a bracket-based logotype and the box it ships in. namma sangam, food: two leaves rising into a spark, drawn on a grid so it holds at any size.
then zolve, a neo-bank for people moving to the us before they have a credit history. app and website ui, brand, social — and three credit-card tiers that had to read as premium on an oled screen and again in cmyk on the actual card. around the same time: powerplay's site in webflow, and unmaad, a festival site where all the traffic is a student on a phone deciding whether to buy a ticket.
somewhere in there i stopped handing designs over and started building them. not out of principle — out of impatience. the gap between a figma file and a shipped screen is where the decisions quietly get remade by someone else.
then steer health, as senior product designer: seven ai agents running the patient journey for 109 healthcare organisations — answering, booking, verifying insurance, chasing care gaps. the whole product rests on one distinction, "not call deflection, completed work", so the interface shows outcomes and where they landed in the ehr, never agent activity.
now lexapar, an ai contract platform, as design engineer. i own the design system — tailwind v4 tokens, a customised shadcn base, documented with one rule at the top: if the doc and the code disagree, the code wins. and the surfaces on top of it — a shader-driven agent orb with listening and thinking states, voice capture with a live waveform, a workflow canvas you can pan around.
on my own time: drape, an app that turns a flat-lay photo into a product shoot. shipped v1 to the app store, then rebuilt it from scratch against eight rules i wrote first, because v1 had 1,875 hardcoded hex values and a refetch storm that hit 6,500 requests a minute. the rebuild is the part i'd point at. knowing what went wrong is cheap; fixing it structurally isn't.
alongside that, sites that had to be built and not just drawn: wootz.work, 88 pages across ten templates held together by a documented token set; havmek, the same method in an entirely different voice; flick fire, a shopify theme for esports gear built like a streetwear drop.
the rest is tools. eight figma plugins for getting design out of figma and into code. handoff, which listens to a designer talk at a running app and resolves "this here" into a file-anchored token change. copper, issuebar and walkie in the menu bar. a widget engine where the ai writes a json spec instead of swift, so nothing ever needs compiling to ship.
the through-line: a design system nobody can build against is a mood board with rules. i'd rather own both ends and find out which parts don't survive contact with the browser.
short emails with a clear ask get a reply — yash.sol22@gmail.com. code's on github, design work on behance, the rest on linkedin.